![]() ![]() | Engines main namespace |
![]() ![]() ![]() | Engine base fundamental interface |
![]() ![]() ![]() | Base interface of any engine subsystem |
![]() ![]() ![]() | Base interface of any engine plugin |
![]() ![]() ![]() | Base interface of any engine core subsystem plugin |
![]() ![]() ![]() | Base interface of any engine object |
![]() ![]() ![]() | Base interface of any engine event |
![]() ![]() ![]() | Event occurs just before engine will call its initialization routines |
![]() ![]() ![]() | Event occurs when some text is being added to the engine console |
![]() ![]() ![]() | Event occurs on engine fatal error |
![]() ![]() ![]() | Event occurs every time when window receives message |
![]() ![]() ![]() | Event occurs when someone calls IEngineCore::GetSubSystem method |
![]() ![]() ![]() | Event occurs when engine is going fullscreen or go back to windowed mode from fullscreen mode |
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![]() ![]() ![]() | Main engine interface |
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![]() ![]() ![]() | Structure with window event message information |
![]() ![]() ![]() | Describes the parameters of the main engine window and its behavior |
![]() ![]() ![]() | Describes user hardware and operating system |
![]() ![]() ![]() | Describes engine plugin information |
![]() ![]() ![]() | Describes color in engine |
![]() ![]() ![]() | Describes point coordinates in 2D space |
![]() ![]() ![]() | Describes point coordinates in 3D space |
![]() ![]() ![]() | Describes graphical point coordinates, color and its texture coordinates in 2D space |
![]() ![]() ![]() | Describes 2D rectangle by float values |
![]() ![]() ![]() | Describes 4x4 matrix and some math routines used in 3D graphics computes |
![]() ![]() ![]() | Template for multiplication stacks |
![]() ![]() ![]() | Describes the state of the mouse |
![]() ![]() ![]() | Describes the state of the keyboard |
![]() ![]() ![]() | Describes the state of the joystick or gamepad |
![]() ![]() | Engine interface unique identifier |