Event occurs when engine is going fullscreen or go back to windowed mode from fullscreen mode.
More...
#include <DGLE.h>
Event occurs when engine is going fullscreen or go back to windowed mode from fullscreen mode.
On this event you can adjust display resolution.
- Note
- If you want to prevent engine from going fullscreen mode on hotkey combination see EWF_RESTRICT_FULLSCREEN_HOTKEY flag.
- See Also
- ET_ON_FULLSCREEN, IBaseEvent, EWF_RESTRICT_FULLSCREEN_HOTKEY
virtual DGLE_RESULT DGLE_API GetResolution |
( |
uint & |
uiScreenWidth, |
|
|
uint & |
uiScreenHeight, |
|
|
bool & |
bGoFullScreen |
|
) |
| |
|
pure virtual |
Get display resolution or window size (when switching from fullscreen mode) to be set by engine.
- Parameters
-
[out] | uiScreenWidth | Display resolution width or window width in pixels. |
[out] | uiScreenHeight | Display resolution height or window height in pixels. |
[out] | bGoFullScreen | If true engine is switching to fullscreen mode or to windowed mode in other case. |
Adjust display resolution or window size (when switching from fullscreen mode).
- Parameters
-
[in] | uiScreenWidth | New display resolution width or window width in pixels. |
[in] | uiScreenHeight | New display resolution height or window height in pixels. |