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TEngineWindow Struct Reference

Describes the parameters of the main engine window and its behavior. More...

#include <DGLE_Types.h>

Public Member Functions

 TEngineWindow ()
 
 TEngineWindow (uint width, uint height, bool fscreen, bool vsync=false, E_MULTISAMPLING_MODE msampling=MM_NONE, E_ENGINE_WINDOW_FLAGS flags=EWF_DEFAULT)
 

Public Attributes

uint uiWidth
 Resolution width of client area.
 
uint uiHeight
 Resolution height of client area.
 
bool bFullScreen
 Switch to fullscreen mode or not.
 
bool bVSync
 Enable or not vertical synchronization.
 
E_MULTISAMPLING_MODE eMultisampling
 Fullscreen antialiasing samples count.
 
E_ENGINE_WINDOW_FLAGS uiFlags
 Additional settings.
 

Detailed Description

Describes the parameters of the main engine window and its behavior.

See Also
IEngineCore::InitializeEngine

Constructor & Destructor Documentation

TEngineWindow ( )
inline
TEngineWindow ( uint  width,
uint  height,
bool  fscreen,
bool  vsync = false,
E_MULTISAMPLING_MODE  msampling = MM_NONE,
E_ENGINE_WINDOW_FLAGS  flags = EWF_DEFAULT 
)
inline

Member Data Documentation

bool bFullScreen

Switch to fullscreen mode or not.

bool bVSync

Enable or not vertical synchronization.

E_MULTISAMPLING_MODE eMultisampling

Fullscreen antialiasing samples count.

Additional settings.

uint uiHeight

Resolution height of client area.

uint uiWidth

Resolution width of client area.


Sun Nov 16 2014 09:47:30   Generated by   doxygen   Content copyrighted to DGLE Team