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TJoystickStates Struct Reference

Describes the state of the joystick or gamepad. More...

#include <DGLE_Types.h>

Public Attributes

uint uiButtonsCount
 Count of available joystick buttons.
 
bool bButtons [32]
 Array of joystick buttons states (pressed or not).
 
int iXAxis
 X-axis position.
 
int iYAxis
 Y-axis position.
 
int iZAxis
 Z-axis position.
 
int iRAxis
 Current position of the rudder or fourth joystick axis.
 
int iUAxis
 Current fifth axis position.
 
int iVAxis
 Current sixth axis position.
 
int iPOV
 Point-Of-View direction.
 

Detailed Description

Describes the state of the joystick or gamepad.

See Also
IInput

Member Data Documentation

bool bButtons[32]

Array of joystick buttons states (pressed or not).

int iPOV

Point-Of-View direction.

int iRAxis

Current position of the rudder or fourth joystick axis.

Value varies -100 to 100.

int iUAxis

Current fifth axis position.

Value varies -100 to 100.

int iVAxis

Current sixth axis position.

Value varies -100 to 100.

int iXAxis

X-axis position.

Value varies -100 to 100.

int iYAxis

Y-axis position.

Value varies -100 to 100.

int iZAxis

Z-axis position.

Value varies -100 to 100.

uint uiButtonsCount

Count of available joystick buttons.


Sun Nov 16 2014 09:47:30   Generated by   doxygen   Content copyrighted to DGLE Team