Describes the state of the joystick or gamepad. More...
#include <DGLE_Types.h>
Public Attributes | |
uint | uiButtonsCount |
Count of available joystick buttons. | |
bool | bButtons [32] |
Array of joystick buttons states (pressed or not). | |
int | iXAxis |
X-axis position. | |
int | iYAxis |
Y-axis position. | |
int | iZAxis |
Z-axis position. | |
int | iRAxis |
Current position of the rudder or fourth joystick axis. | |
int | iUAxis |
Current fifth axis position. | |
int | iVAxis |
Current sixth axis position. | |
int | iPOV |
Point-Of-View direction. | |
Describes the state of the joystick or gamepad.
bool bButtons[32] |
Array of joystick buttons states (pressed or not).
int iPOV |
Point-Of-View direction.
int iRAxis |
Current position of the rudder or fourth joystick axis.
Value varies -100 to 100.
int iUAxis |
Current fifth axis position.
Value varies -100 to 100.
int iVAxis |
Current sixth axis position.
Value varies -100 to 100.
int iXAxis |
X-axis position.
Value varies -100 to 100.
int iYAxis |
Y-axis position.
Value varies -100 to 100.
int iZAxis |
Z-axis position.
Value varies -100 to 100.
uint uiButtonsCount |
Count of available joystick buttons.